On Hitflag Mugen

This is a previewin this case, I added a hitflag (THX ILU) that allows me to take the opponent up againwich creates a pretty cool a F in hitflag doesnt seem to work so what's the problem? - - - Updated - - - already figured it out i set ground.type to trip. The MUGEN ARCHIVE™

Página recomendada: Cosas que pueden pegar en su golpe de char, en How to hit a character while faliing?

SC-/HitDef - MUGEN CNS WIKI CHAOS@予定 - atwiki(アット [WIN/1.0/1.1] MUGEN Techniques 4 - Immediate Death Techniques

MUGEN (need help with making Special Move) hitflag = MAF ; MHLAFD+- medium(=HL), high, low, air, fall, down guardflag = MA ; MHLAFD+- default = empty / unguardable affectteam = E

En este Tutorial le voy ha enseñal ha ultillizar el "Codigo Helper" con este codigo funciona tipo: hamahameja,lanzar fuego, acido, Organized HitDef - [ TUTORIAL LIBRARY ] - Mugen Free For All Tutorial agregar Combo aéreo estilo MVC en un char - Mugen

hitflag = HLAFD guardflag = p1stateno = var(20) projanim = ifelse(sysvar(0), sysvar(0), 200 + 5*(random%11)) ;; use Clsn1 if found, or else A M.U.G.E.N primer. Tutorial Part 4 - A simple attack move (Part II) hitflag; priority; sparkno; guard.velocity; fall.recover. Once you're comfortable

i did the coding & every thing right but sadly my end result was my characters feet doing the moon walk over my head, here's the On-The-Ground Attack | MUGEN Database | Fandom

[Game][WIP] M.U.G.E.N, 2D Fighting Game Engine M.U.G.E.N Tutorial 4 [WIN/1.0/1.1] MUGEN Techniques 10 - Spy Helpers and Instant

hitflag = AFM hitsound = 5,0 kill = (Var(9) = 0) numhits = -1 p2facing = 1 p2stateno = 90926 pausetime = 30, 2 sparkno = -1 sparkxy = -15, -95 yaccel = 0.38. crear chars para mugen "Codigo Helper" hitflag = MAFD. priority = 5,Hit. pausetime = 6,6. sparkno = s201. sparkxy = 0,-50. hitsound = s200,1. guardsound = 6,0. ground.type = High.

Implementing chip damage - [ MUGEN CODING HELP ] - Mugen 2014-11-04:HitFlagについて。省略しても一応命中する。指定内約は不明。 … ○2013-06-02:GetPower,GivePowerの hitflag = HLAFD p2stateno = 47474 ignorehitpause = 1. And a custom state defined like this: [Statedef 47474] type = U movetype = H ctrl = 0

Haohmaru preview State Controller Reference In M.U.G.E.N and other fighting games, an On-The-Ground Attack, often hitflag = MAFP. indicate that the attack hits mid (M), can hit characters in

MUGEN will automatically "deassert" each flag at every game tick, so you "H", "L" or "A" (or "M") must be present in the hitflag string. Two